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Cover of WebGL Compute (Paperback) FROM THE BOOK CATALOGUE

GPU Computing

WebGL Compute (Paperback)

By Kenwright

A hands‑on guide to using WebGL for general‑purpose GPU computation in the browser.

WHAT THE PUBLISHER HIGHLIGHTS

  • Learn how to use WebGL for non‑graphical GPU computation.
  • Understand how GLSL ES shaders can accelerate parallel workloads.
  • Explore practical examples of browser‑based GPGPU techniques.

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Catalogue reference: 8fc927ef60c9f5a8

INSIDE THE BOOK

About this book

WebGL Compute explores how to repurpose WebGL’s graphics‑focused pipeline for high‑performance computation. By leveraging GLSL ES shaders, readers learn how to run massively parallel workloads directly on the GPU using nothing more than a web browser. The book walks through practical techniques, minimal examples, and creative strategies for performing non‑graphical tasks such as simulation, data processing, and algorithm acceleration. Ideal for developers, researchers, and enthusiasts who want to push WebGL beyond rendering and tap into the hidden compute power available on virtually every device.

From the publisher’s description

  • Learn how to use WebGL for non‑graphical GPU computation.
  • Understand how GLSL ES shaders can accelerate parallel workloads.
  • Explore practical examples of browser‑based GPGPU techniques.
  • Discover creative ways to repurpose WebGL beyond rendering.

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review4

An enjoyable and informative read

Strong content, uneven pacing. I would still recommend it.

This is the third book I have read on gpu computing this year, and it is comfortably the best of them. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The index and cross-references are surprisingly good, which matters for a book I will come back to. The balance between theory and practice is well judged; neither side dominates. Good value for the price and worth the time it takes to work through properly.

Petra CampbellSecurity researcher · Mexico City, MX
WebGL Compute
Reader review5

Highly recommended

This is the one to get if you are serious about gpu computing.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The balance between theory and practice is well judged; neither side dominates. There is a section near the end that ties several earlier ideas together in a way I had not seen before. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Rachel RamirezGraphics programmer · Vancouver, BC
WebGL Compute
Reader review5

A superb guide

The clearest explanation of gpu computing I have come across.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The author is unusually honest about where the simplifications break down, which I appreciated. The chapters on gpu computing are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Worth the money and the reading time, without hesitation.

Ethan RiveraTechnical lead · Athens, GR
WebGL Compute

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A practical guide to mastering OpenCL for cross‑platform GPU and CPU compute programming.

Learn how to write OpenCL kernels for GPUs and CPUs.

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