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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

By Kenwright

Learn to implement real-time ray-tracing using Vulkan’s powerful graphics pipeline and GLSL shaders.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand Vulkan’s ray-tracing pipeline.
  • Build real-time ray-traced scenes.
  • Write GLSL shaders for lighting and effects.

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Catalogue reference: 5b64b851c8dbc04c

INSIDE THE BOOK

About this book

This book demystifies Vulkan’s ray-tracing extensions and walks you through building real-time rendering pipelines. From acceleration structures to shader stages, you'll gain practical experience and insights into modern GPU programming for photorealistic visuals.

From the publisher’s description

  • Understand Vulkan’s ray-tracing pipeline.
  • Build real-time ray-traced scenes.
  • Write GLSL shaders for lighting and effects.
  • Explore GPU acceleration and optimization.

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review4

Strong content, uneven pacing

A useful guide. The examples assume a particular environment, but that is fixable.

I had been on the fence about this one for a while, and I should have bought it sooner. There is a section near the end that ties several earlier ideas together in a way I had not seen before. I particularly liked the way the author builds up from simple cases before introducing the harder material. The writing is direct and does not waste space on filler, which I value in a technical book. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Laura HarrisBackend developer · Madrid, ES
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Reader review2

Hard to recommend

Hard to recommend. The examples assume too much and explain too little.

This is the third book I have read on graphics & design this year, and it is comfortably the best of them. Some of the material is available elsewhere, but rarely presented this clearly. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Not one I will be returning to. There are better introductions to graphics & design available.

Imogen RiveraMachine learning engineer · Prague, CZ
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

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