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Game Development

Quickstart Guide to Game Design

By Kenwright

A practical beginner’s guide to game design, focusing on small projects and core principles.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand the core principles of game design.
  • Build small, practical games to reinforce learning.
  • Develop creativity and problem-solving skills.

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Catalogue reference: 465938d7345197b8

INSIDE THE BOOK

About this book

Quickstart Guide to Game Design is a hands-on introduction to the art and science of creating games. Perfect for beginners, it explains essential concepts like mechanics, rules, player interaction, and coding basics. Each chapter includes approachable projects that reinforce learning, making game design accessible and fun. Whether you’re a student, hobbyist, or aspiring developer, this book helps you build confidence and creativity while learning the foundations of interactive design.

From the publisher’s description

  • Understand the core principles of game design.
  • Build small, practical games to reinforce learning.
  • Develop creativity and problem-solving skills.
  • Gain confidence in programming and interactive design.

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review4

Recommended, with a caveat

Very good, with a few caveats. The core material is strong.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. Some terminology is introduced without much ceremony; I had to look a few things up along the way. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Freya WrightFrontend developer · Prague, CZ
Quickstart Guide to Game Design
Reader review5

Clear, thorough, and genuinely useful

This is the one to get if you are serious about game development.

This is the third book I have read on game development this year, and it is comfortably the best of them. I found myself making notes in the margins, which is always a good sign. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. I particularly liked the way the author builds up from simple cases before introducing the harder material. I have already recommended it to two colleagues and will recommend it to more.

Andrew ScottRobotics engineer · New York, NY
Quickstart Guide to Game Design

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