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Cover of Game Design and Development: Code, Psychology and Analytics (Paperback) FROM THE BOOK CATALOGUE

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Game Design and Development: Code, Psychology and Analytics (Paperback)

By Kenwright

Learning to write a game that uses both good game design concept but also analytics and psychology.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

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Catalogue reference: b31faa1d8a2d7a2a

INSIDE THE BOOK

About this book

Learning to write a game that uses both good game design concept but also analytics and psychology.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Explore the topics

A CLOSER LOOK

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review2

Did not live up to the description

A few useful pages, but mostly material I had seen better elsewhere.

I came to this book already familiar with the basics, and it still had plenty to offer. The author is unusually honest about where the simplifications break down, which I appreciated. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The balance between theory and practice is well judged; neither side dominates. Two stars. The subject deserves a better treatment than this.

Chris BrooksComputer science student · Lisbon, PT
Game Design and Development: Code, Psychology and Analytics (Paperback)
Reader review4

Almost excellent

I got a lot out of this, even if a few sections felt rushed.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The chapters on javascript are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Isabella WilliamsCTO · Amsterdam, NL
Game Design and Development: Code, Psychology and Analytics (Paperback)
Reader review3

Fine as a reference

Good in places. I would borrow it before buying if you can.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. It is denser than the page count suggests, and I found myself slowing down around the middle. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Fine, but there are stronger books on the same subject if you look around.

Tom WoodGame developer · Rome, IT
Game Design and Development: Code, Psychology and Analytics (Paperback)

BEYOND THE BOOKSHELF

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Thoughts on making a web game in 2026?

When I started working on my game, Nine Shards, I planned to release on Steam and Itch.io as a downloadable game for PC, but I'm getting closer to completion, I made my entire game in Godot and I realized I could use the engine's…

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