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Foundations of Graphics & Compute: Volume 4 Simulations (Hardback)

By Kenwright

Foundations of Graphics & Compute: Volume 4 Simulations (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

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Catalogue reference: 5e318f67baa2da5a

INSIDE THE BOOK

About this book

Foundations of Graphics & Compute: Volume 4 Simulations (Hardback) offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Explore the topics

A CLOSER LOOK

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review5

This is the one to get

This is the one to get if you are serious about webgpu.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. I particularly liked the way the author builds up from simple cases before introducing the harder material. I particularly liked the way the author builds up from simple cases before introducing the harder material. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Vera WoodSystems engineer · Manchester, UK
Foundations of Graphics & Compute: Volume 4: Simulations
Reader review5

Excellent from start to finish

Worth every page. I have already recommended it to two colleagues.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. I found myself making notes in the margins, which is always a good sign. An easy five stars from me. I look forward to whatever the author writes next.

Ethan WalkerSelf-taught developer · São Paulo, BR
Foundations of Graphics & Compute: Volume 4: Simulations
Reader review4

Well worth picking up

Very good, with a few caveats. The core material is strong.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. I found myself making notes in the margins, which is always a good sign. The book rewards careful reading. Skimming it would be a mistake. Solid, and I would buy another book from this author without hesitation.

Oliver CookComputer science student · Barcelona, ES
Foundations of Graphics & Compute: Volume 4: Simulations

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