BOOKS FOR THE LESS-TRAVELLED MINDA LITTLE SPACE FOR YOUR NEXT CHAPTER ↗
Read Wild
Cover of Foundations of Graphics & Compute - Volume 2: Rendering  (Hardback) FROM THE BOOK CATALOGUE

Books

Foundations of Graphics & Compute - Volume 2: Rendering (Hardback)

By Kenwright

Foundations of Graphics & Compute - Volume 2: Rendering (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

Opens xbdev.net. Check the retailer for current prices, formats, delivery, and availability.

Catalogue reference: 9263d4203f4bea37

INSIDE THE BOOK

About this book

Foundations of Graphics & Compute - Volume 2: Rendering (Hardback) offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Explore the topics

A CLOSER LOOK

Additional images

Additional image 1 for Foundations of Graphics & Compute - Volume 2: RenderingAdditional image 2 for Foundations of Graphics & Compute - Volume 2: RenderingAdditional image 3 for Foundations of Graphics & Compute - Volume 2: Rendering

ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review4

Recommended, with a caveat

Very good, with a few caveats. The core material is strong.

I came to this book already familiar with the basics, and it still had plenty to offer. A couple of chapters felt like they could have been merged, but that is a minor complaint. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. The author clearly knows the subject deeply and has thought hard about how to teach it. A good addition to a technical library, as long as you know what you are buying.

Mei CollinsData engineer · Sydney, AU
Foundations of Graphics & Compute - Volume 2: Rendering
Reader review5

Worth every page

Outstanding. I kept finding reasons to come back to it.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The index and cross-references are surprisingly good, which matters for a book I will come back to. The chapters on javascript are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Worth the money and the reading time, without hesitation.

Andrew ScottCTO · Melbourne, AU
Foundations of Graphics & Compute - Volume 2: Rendering
Reader review4

Strong content, uneven pacing

A worthwhile addition to my shelf, with realistic expectations.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. Some of the material is available elsewhere, but rarely presented this clearly. I particularly liked the way the author builds up from simple cases before introducing the harder material. A few of the examples could be more realistic, but the underlying points come across clearly. A good addition to a technical library, as long as you know what you are buying.

Olivia WardProduct designer · Lisbon, PT
Foundations of Graphics & Compute - Volume 2: Rendering

BEYOND THE BOOKSHELF

News & ideas

More to explore

THE BOOKS

Outside your usual territory

View all books

Leave the familiar shelf behind.

Try one category outside the subjects you normally choose.

Explore the catalogue