BOOKS FOR THE LESS-TRAVELLED MINDA LITTLE SPACE FOR YOUR NEXT CHAPTER ↗
Read Wild
Cover of Beginner's Guide to Game Animation Programming FROM THE BOOK CATALOGUE

Game Development

Beginner's Guide to Game Animation Programming

By Kenwright

Step into the world of game animation programming with clear examples and practical guidance.

WHAT THE PUBLISHER HIGHLIGHTS

  • Gain a clear understanding of animation programming basics.
  • Learn how to use C/C++ and Vulkan for animations.
  • Build confidence with step-by-step examples.

Opens www.amazon.com. Check the retailer for current prices, formats, delivery, and availability.

Catalogue reference: def13919a2018e35

INSIDE THE BOOK

About this book

Game animation is at the heart of immersive experiences. This beginner’s guide introduces readers to the essential concepts of animation programming, from basic sprite handling to advanced techniques using C/C++ and Vulkan. With step-by-step examples, it demystifies the process of bringing characters and environments to life. Designed for students, hobbyists, and aspiring developers, the book builds a solid foundation for creating dynamic and engaging animations in modern games.

From the publisher’s description

  • Gain a clear understanding of animation programming basics.
  • Learn how to use C/C++ and Vulkan for animations.
  • Build confidence with step-by-step examples.
  • Prepare for advanced topics in game development.

Explore the topics

ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review5

Exactly what I was looking for

Worth every page. I have already recommended it to two colleagues.

I have been working with game development for a few years now and I still found plenty here that was new to me. The book rewards careful reading. Skimming it would be a mistake. Some terminology is introduced without much ceremony; I had to look a few things up along the way. An easy five stars from me. I look forward to whatever the author writes next.

Marco LewisDevOps engineer · Lisbon, PT
Beginner's Guide to Game Animation Programming
Reader review4

Recommended, with a caveat

Good book. The writing is direct and the author is honest about limits.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The progression from chapter to chapter is well thought out; nothing feels out of order. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Four stars, and I suspect a second edition could easily push it to five.

Iris ThomasSelf-taught developer · Warsaw, PL
Beginner's Guide to Game Animation Programming
Reader review5

Highly recommended

A superb guide. The examples are small but complete.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Some of the material is available elsewhere, but rarely presented this clearly. I found myself making notes in the margins, which is always a good sign. I have already recommended it to two colleagues and will recommend it to more.

Mia AllenCompiler engineer · Hamburg, DE
Beginner's Guide to Game Animation Programming

BEYOND THE BOOKSHELF

News & ideas

More to explore
www.quantamagazine.org

How Do You Take a Picture of a Black Hole?

Astrophysicist Shep Doeleman explains how capturing the first image of a black hole required a telescope the size of the world, and why the next goal is to create a movie. The post How Do You Take a Picture of a Black Hole? first…

Read at www.quantamagazine.org

THE BOOKS

Outside your usual territory

View all books
Cover of Game Animation Programming
Game Development

Game Animation Programming

Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.

Understand advanced animation programming concepts.

Leave the familiar shelf behind.

Try one category outside the subjects you normally choose.

Explore the catalogue